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Devlog
First Shader Pass
April 23, 2025
by
damijin
#pre-alpha, #update, #shaders
Pretty hefty update to the client, added shaders from godotshaders.com, specifically: https://godotshaders.com/shader/hex/ and https://godotshaders.com/shader/pixelated-hex-background/ by grimbeef htt...
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Shaders updated
April 23, 2025
by
damijin
#shaders, #bug fix
There is no patcher or installation process, so if you are updating your client, simply delete the old version and use the new one. -More shaders / shaders tuned better (still no way to turn them off...
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Client Update + Telnet accessibility
April 14, 2025
by
damijin
#bugs, #features, #client, #telnet
Client Updates: Added sounds for STUCK and HOME command. Added sound for slipping on ice Added sound on death Added a client handshake to tell the server you're in the Godot client specifically Game U...
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QoL Improvements
April 06, 2025
by
damijin
1
#bug fixes
Improved expected function of the input text line. Added additional buffering for screen flicker issues (still investigating to improve further) Made "quit" actually disconnect your client rather than...
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System Log Text Size Fix
April 04, 2025
by
damijin
1
Improved consistency and size of text in the System Log (top right panel) Removed anti-aliasing Updated project to Godot 4.4 hoping to shrink client size, instead it gained 20mb -- will look into ways...
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Updated Binary to include Unifont
April 01, 2025
by
damijin
1
#bug fixes
This update should allow the intended font for the game (Unifont) to render correctly without being installed separately as a system font by the player. -note: rcedit was removed from the source and p...
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