Client Update + Telnet accessibility
The Bardo » Devlog
Client Updates:
- Added sounds for STUCK and HOME command.
- Added sound for slipping on ice
- Added sound on death
- Added a client handshake to tell the server you're in the Godot client specifically
Game Updates:
- ANSI color mode has been re-enabled for Telnet clients that are not the custom Godot client. You can now connect to the game in any Telnet-enabled terminal or MUD client (such as Mudlet) by connecting to 73.198.76.230 on port 1338. The pre-alpha server will remain at that address unless otherwise specified. If it is not responding, the server is likely temporarily offline.
- Note: Telnet play is still a little rough, especially on login. WASD movement keys/commands still apply. If you are playing in a terminal environment, such as on Linux, you can enable "raw input mode" to send keypresses automatically rather than pressing enter after each command by typing "raw" as a command. In raw input mode, you can use . or / as escape keys to type multi-character commands like you would in the Godot client input line.
Files
the bardo.exe 100 MB
10 days ago
bardo client project and source 4.13.25.zip 28 MB
10 days ago
Get The Bardo
The Bardo
an online rogue-like in development
Status | In development |
Author | damijin |
Genre | Role Playing |
Tags | 2D, Abstract, Godot, MMORPG, Multiplayer, Open Source, Roguelike, sourcecode, Text based |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
More posts
- First Shader Pass14 hours ago
- Shaders updated15 hours ago
- QoL Improvements18 days ago
- System Log Text Size Fix20 days ago
- Updated Binary to include Unifont22 days ago
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