First Shader Pass
The Bardo » Devlog
Pretty hefty update to the client, added shaders from godotshaders.com, specifically:
https://godotshaders.com/shader/hex/ and https://godotshaders.com/shader/pixelated-hex-background/ by grimbeef
https://godotshaders.com/shader/scary-dark-vignette/ by silver637
and the amazing https://godotshaders.com/shader/rtx-filter-for-your-game-brightness-ripples-and-...
by WhyNilliana
This update does not represent my idea of the final state for shaders, and lacks features like the ability to turn the shaders off. In general though, I think this is a big upgrade for the visuals of the game and moves it much closer to achieving the aesthetic it aims for.
Files
the bardo.exe 102 MB
Apr 21, 2025
bardo client project and source 4.21.25.zip 61 MB
Apr 21, 2025
Get The Bardo
The Bardo
an online rogue-like in development
Status | In development |
Author | damijin |
Genre | Role Playing |
Tags | 2D, Abstract, Godot, MMORPG, Multiplayer, Open Source, Roguelike, sourcecode, Text based |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
More posts
- Proof of Life3 days ago
- End of June Update46 days ago
- Not even close to regularly scheduled update60 days ago
- Water shaders93 days ago
- Weeklyish Update: 4/30May 01, 2025
- Shaders updatedApr 23, 2025
- Client Update + Telnet accessibilityApr 14, 2025
- QoL ImprovementsApr 06, 2025
- System Log Text Size FixApr 04, 2025
Comments
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I accidentally forgot to publish this post when I wrote it on 4-21, so it is chronologically out of order in the log. Schade.