First Shader Pass
The Bardo » Devlog
Pretty hefty update to the client, added shaders from godotshaders.com, specifically:
https://godotshaders.com/shader/hex/ and https://godotshaders.com/shader/pixelated-hex-background/ by grimbeef
https://godotshaders.com/shader/scary-dark-vignette/ by silver637
and the amazing https://godotshaders.com/shader/rtx-filter-for-your-game-brightness-ripples-and-...
by WhyNilliana
This update does not represent my idea of the final state for shaders, and lacks features like the ability to turn the shaders off. In general though, I think this is a big upgrade for the visuals of the game and moves it much closer to achieving the aesthetic it aims for.
Files
the bardo.exe 102 MB
93 days ago
bardo client project and source 4.21.25.zip 61 MB
93 days ago
Get The Bardo
The Bardo
an online rogue-like in development
Status | In development |
Author | damijin |
Genre | Role Playing |
Tags | 2D, Abstract, Godot, MMORPG, Multiplayer, Open Source, Roguelike, sourcecode, Text based |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
More posts
- End of June Update22 days ago
- Not even close to regularly scheduled update36 days ago
- Water shaders69 days ago
- Weeklyish Update: 4/3083 days ago
- Shaders updated90 days ago
- Client Update + Telnet accessibilityApr 14, 2025
- QoL ImprovementsApr 06, 2025
- System Log Text Size FixApr 04, 2025
- Updated Binary to include UnifontApr 01, 2025
Comments
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I accidentally forgot to publish this post when I wrote it on 4-21, so it is chronologically out of order in the log. Schade.