First Shader Pass
The Bardo » Devlog
Pretty hefty update to the client, added shaders from godotshaders.com, specifically:
https://godotshaders.com/shader/hex/ and https://godotshaders.com/shader/pixelated-hex-background/ by grimbeef
https://godotshaders.com/shader/scary-dark-vignette/ by silver637
and the amazing https://godotshaders.com/shader/rtx-filter-for-your-game-brightness-ripples-and-...
by WhyNilliana
This update does not represent my idea of the final state for shaders, and lacks features like the ability to turn the shaders off. In general though, I think this is a big upgrade for the visuals of the game and moves it much closer to achieving the aesthetic it aims for.
Files
the bardo.exe 102 MB
48 days ago
bardo client project and source 4.21.25.zip 61 MB
48 days ago
Get The Bardo
The Bardo
an online rogue-like in development
Status | In development |
Author | damijin |
Genre | Role Playing |
Tags | 2D, Abstract, Godot, MMORPG, Multiplayer, Open Source, Roguelike, sourcecode, Text based |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
More posts
- Water shaders25 days ago
- Weeklyish Update: 4/3039 days ago
- Shaders updated46 days ago
- Client Update + Telnet accessibility56 days ago
- QoL Improvements64 days ago
- System Log Text Size Fix66 days ago
- Updated Binary to include Unifont68 days ago
Comments
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I accidentally forgot to publish this post when I wrote it on 4-21, so it is chronologically out of order in the log. Schade.