First Shader Pass
The Bardo » Devlog
Pretty hefty update to the client, added shaders from godotshaders.com, specifically:
https://godotshaders.com/shader/hex/ and https://godotshaders.com/shader/pixelated-hex-background/ by grimbeef
https://godotshaders.com/shader/scary-dark-vignette/ by silver637
and the amazing https://godotshaders.com/shader/rtx-filter-for-your-game-brightness-ripples-and-...
by WhyNilliana
This update does not represent my idea of the final state for shaders, and lacks features like the ability to turn the shaders off. In general though, I think this is a big upgrade for the visuals of the game and moves it much closer to achieving the aesthetic it aims for.
Files
the bardo.exe 102 MB
72 days ago
bardo client project and source 4.21.25.zip 61 MB
72 days ago
Get The Bardo
The Bardo
an online rogue-like in development
Status | In development |
Author | damijin |
Genre | Role Playing |
Tags | 2D, Abstract, Godot, MMORPG, Multiplayer, Open Source, Roguelike, sourcecode, Text based |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
More posts
- End of June Update1 day ago
- Not even close to regularly scheduled update15 days ago
- Water shaders48 days ago
- Weeklyish Update: 4/3062 days ago
- Shaders updated69 days ago
- Client Update + Telnet accessibility79 days ago
- QoL Improvements87 days ago
- System Log Text Size Fix89 days ago
- Updated Binary to include Unifont91 days ago
Comments
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I accidentally forgot to publish this post when I wrote it on 4-21, so it is chronologically out of order in the log. Schade.