Not even close to regularly scheduled update
The Bardo » Devlog
Client Updates:
-Water shader improved
-Keypresses outside the input line are no longer sent causing interruptions before logging in
-Other shader improvements (glow, grain, etc)
Recent Server Updates:
-More races (47 now I think? some have bugs) including
- Nephilim
- Mo'o
- Parī
- Nāga
- Noppera-bō
- and several more, unspoiled surprises!
-New randomization method for item generation to increase entropy
-New writing method to external save data to improve performance under strain
-More bug fixes (autorefresh still breaks sometimes, if your screen freezes, try lowering the refresh to negative numbers by pressing the minus key, the game may still be alive but dying, this is a persistent bug I am working on related to timers and long uptimes, I think.)
Files
the bardo.exe 103 MB
15 days ago
bardo client_source_godot_project.zip 65 MB
15 days ago
Get The Bardo
The Bardo
an online rogue-like in development
Status | In development |
Author | damijin |
Genre | Role Playing |
Tags | 2D, Abstract, Godot, MMORPG, Multiplayer, Open Source, Roguelike, sourcecode, Text based |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
More posts
- End of June Update1 day ago
- Water shaders48 days ago
- Weeklyish Update: 4/3062 days ago
- First Shader Pass69 days ago
- Shaders updated69 days ago
- Client Update + Telnet accessibility79 days ago
- QoL Improvements87 days ago
- System Log Text Size Fix89 days ago
- Updated Binary to include Unifont91 days ago
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