Weeklyish Update: 4/30
The Bardo » Devlog
Client Updates this week:
-Further refined implemented post processing shaders
Server Updates this week:
-Improvements to redundant color tags being displayed (leading to general display coherency improvements over network)
-Improvements to Telnet client play outside of the Windows client
-Increased population of mobs in the world by about 4x, leading to a much more crowded world but longer server restart times
-Various tweaks and bug fixes, solved one server crashing/map stopping bug arising from multiple map draws being called too close together
Files
the bardo.exe 102 MB
39 days ago
bardo client source.zip 63 MB
39 days ago
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The Bardo
an online rogue-like in development
Status | In development |
Author | damijin |
Genre | Role Playing |
Tags | 2D, Abstract, Godot, MMORPG, Multiplayer, Open Source, Roguelike, sourcecode, Text based |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
More posts
- Water shaders25 days ago
- First Shader Pass46 days ago
- Shaders updated46 days ago
- Client Update + Telnet accessibility56 days ago
- QoL Improvements64 days ago
- System Log Text Size Fix66 days ago
- Updated Binary to include Unifont68 days ago
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