Weeklyish Update: 4/30
The Bardo » Devlog
Client Updates this week:
-Further refined implemented post processing shaders
Server Updates this week:
-Improvements to redundant color tags being displayed (leading to general display coherency improvements over network)
-Improvements to Telnet client play outside of the Windows client
-Increased population of mobs in the world by about 4x, leading to a much more crowded world but longer server restart times
-Various tweaks and bug fixes, solved one server crashing/map stopping bug arising from multiple map draws being called too close together
Files
the bardo.exe 102 MB
83 days ago
bardo client source.zip 63 MB
83 days ago
Get The Bardo
The Bardo
an online rogue-like in development
Status | In development |
Author | damijin |
Genre | Role Playing |
Tags | 2D, Abstract, Godot, MMORPG, Multiplayer, Open Source, Roguelike, sourcecode, Text based |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
More posts
- End of June Update22 days ago
- Not even close to regularly scheduled update36 days ago
- Water shaders69 days ago
- First Shader Pass90 days ago
- Shaders updated90 days ago
- Client Update + Telnet accessibilityApr 14, 2025
- QoL ImprovementsApr 06, 2025
- System Log Text Size FixApr 04, 2025
- Updated Binary to include UnifontApr 01, 2025
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