Weeklyish Update: 4/30
The Bardo » Devlog
Client Updates this week:
-Further refined implemented post processing shaders
Server Updates this week:
-Improvements to redundant color tags being displayed (leading to general display coherency improvements over network)
-Improvements to Telnet client play outside of the Windows client
-Increased population of mobs in the world by about 4x, leading to a much more crowded world but longer server restart times
-Various tweaks and bug fixes, solved one server crashing/map stopping bug arising from multiple map draws being called too close together
Files
the bardo.exe 102 MB
May 01, 2025
bardo client source.zip 63 MB
May 01, 2025
Get The Bardo
The Bardo
an online rogue-like in development (currently offline)
| Status | In development |
| Author | damijin |
| Genre | Role Playing |
| Tags | 2D, Abstract, Godot, MMORPG, Multiplayer, Open Source, Roguelike, sourcecode, Text based |
| Languages | English |
| Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
More posts
- Proof of LifeAug 13, 2025
- End of June UpdateJul 01, 2025
- Not even close to regularly scheduled updateJun 17, 2025
- Water shadersMay 15, 2025
- First Shader PassApr 23, 2025
- Shaders updatedApr 23, 2025
- Client Update + Telnet accessibilityApr 14, 2025
- QoL ImprovementsApr 06, 2025
- System Log Text Size FixApr 04, 2025

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