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The Bardo

an online rogue-like in development · By damijin

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Recent updates

End of June Update
New client build featuring: further tweaks to visual shaders protection against sending unwanted keystrokes at login (causing disconnection) thicker outlines on...
2 files
Not even close to regularly scheduled update
Client Updates: -Water shader improved -Keypresses outside the input line are no longer sent causing interruptions before logging in -Other shader improvements...
2 files
Water shaders
1
-Added water shader when you go in water, as well as a water splash sound effect. -Tweaked background shaders to be more subtle -Game is more teal-green now...
2 files
Weeklyish Update: 4/30
Client Updates this week: -Further refined implemented post processing shaders Server Updates this week: -Improvements to redundant color tags being displayed (...
2 files
First Shader Pass
1
Pretty hefty update to the client, added shaders from godotshaders.com, specifically: https://godotshaders.com/shader/hex/ and https://godotshaders.com/shader/p...
2 files
Shaders updated
There is no patcher or installation process, so if you are updating your client, simply delete the old version and use the new one. -More shaders / shaders tune...
2 files
Client Update + Telnet accessibility
Client Updates: Added sounds for STUCK and HOME command. Added sound for slipping on ice Added sound on death Added a client handshake to tell the server you're...
2 files
QoL Improvements
1
Improved expected function of the input text line. Added additional buffering for screen flicker issues (still investigating to improve further) Made "quit" act...
2 files
Topic
Last post
So you've found this page, and you're trying to play whatever this game is but you're running into challenges! TECHNICAL...
started by damijin Apr 01, 2025
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