<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>TelDuel [Source Code] Devlog - itch.io</title><link>https://damijin.itch.io/telduel-source-code</link><description>a Telnet based dueling game written in Java</description><item><guid>https://damijin.itch.io/telduel-source-code/devlog/1529388/telduel-02</guid><title>TelDuel 0.2</title><link>https://damijin.itch.io/telduel-source-code/devlog/1529388/telduel-02</link><pubDate>Thu, 21 May 2026 01:09:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>added additional movement controls use &quot;controls #&quot; where # is 1-3 to select between WASD (gamer) movement or &#039;N&#039;orth &#039;S&#039;outh &#039;E&#039;ast &#039;W&#039;est (MUD) or &#039;U&#039;p &#039;D&#039;own &#039;L&#039;eft &#039;R&#039;ight (normie) movement comman...</p>]]></description></item><item><guid>https://damijin.itch.io/telduel-source-code/devlog/1526332/telduel-01</guid><title>TelDuel 0.1</title><link>https://damijin.itch.io/telduel-source-code/devlog/1526332/telduel-01</link><pubDate>Sun, 17 May 2026 19:05:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Source code updated to simplify control commands, remove the &quot;/&quot; requirement in front of commands, and add additional color tags to the system messages for improved readability. Also added some combat...</p>]]></description></item></channel></rss>